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Wesnoth Units database

General

(image)

The swish, click, swish, click of a clockwork general's mechanical boots is feared by all non-dwarves. His metallic armor makes him as strong as two men, and he uses his widgets to deadly effect. He is a master of battlefield construction, and stories are told of generals who, having lost their blades, fashion a new weapon out of their armor.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

Advances from: Marshal
Advances to:
Cost: 17
HP: 75
Movement: 4
XP: 100
Level: 3
Alignment: neutral
IDClockwork General
Abilities: leadership
(image)clockwork blade
blade
16 - 3
melee
Resistances:
blade40%
pierce30%
impact20%
fire-20%
cold-20%
arcane0%
TerrainMovement CostDefense
Castle160%
Cave150%
Coastal Reef-0%
Deep Water10010%
Flat130%
Forest230%
Frozen230%
Hills150%
Impassable1000%
Mountains250%
Mushroom Grove230%
Sand230%
Shallow Water320%
Swamp320%
Unwalkable10050%
Village150%